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Doom split screen pc
Doom split screen pc












doom split screen pc

It"s a bit tricky, also works in RUDE but it"s way more limited (and easy to setup) due to viewport not being resizeable (but there"s widescreen now). You need to setup the buttons for each player of course. There"s support for 4 (due to limited buttons) DInput controllers and XInput too in the next release (but they already worked as DInput disabling XInput support). You need to set axes to none for each controller in the other instances. Now just to get someone to come over and play some Doom!

doom split screen pc

Interesting! I messed around with Split Screen ZDoom (SSZDoom) so its nice to have this option as well :). (Been repeatedly editing the description for accuracy and more details in getting it set up) Edited Februby Gokuma You can also do something like this with Chocolate Doom and I linked to a video of that.

doom split screen pc

I just took this a little further with 3 player so far. But that original post about the LZDoom update adds the info about the r_multithreaded command. I found out those console commands thanks to TDRR on the forum as noted in the vid description. Set player two to use the gamepad (left stick to move, right one to look around) and give the focus to player one, works for DInput and SDL. You need a dual core CPU, you"ll probably get the best results using software D3D and setting "r_multithreaded" to 0. with ZDL), one with -host 2 and another one with "-join 127.0.0.1". For me, one screen always seems to take full priority (well, last time I tried it anyway which was ages ago now)įrom here (note this actually only works in LZDoom, GZDoom doesn"t actually support this atm iirc):Fake splitscreen support: you need to enable the "vid_activeinbackground", "i_soundinbackground" and the new "joy_background" cvars.Start two copies of LZDoom from different folders (e.g. Dude, that is awesome! You gotta tell us how you managed it.














Doom split screen pc